C++ Software Enginee
· Direction 1: Deep Learning Software Architect (Fast Kernals/TensorRT/ TensorRT-LLM/ Architecture)
· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)
· Direction 3: GPU Instruction Processor & Work Distributor Architect
· Direction 4: System Software Engineer
What you’ll be doing:
· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.
· Develop production and core infrastructure software for key NVIDIA product line.
· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.
What we need to see:
· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.
· Strong C/C++ programming ability with practical development experience
Ways to stand out from the crowd:
· Excellent English writing for engineering documentation, English oral well enough to attend meetings.
· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.
· Strong scripting skills desired C, Python/Perl
· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.
· Application domain knowledge including computer graphics, deep learning and high-performance computing.
简历投递邮箱:zhiqiy@nvidia.com
简历命名:姓名+投递方向+学校
#23届找工作求助阵地###校招##24届校招##英伟达#
· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)
· Direction 3: GPU Instruction Processor & Work Distributor Architect
· Direction 4: System Software Engineer
What you’ll be doing:
· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.
· Develop production and core infrastructure software for key NVIDIA product line.
· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.
What we need to see:
· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.
· Strong C/C++ programming ability with practical development experience
Ways to stand out from the crowd:
· Excellent English writing for engineering documentation, English oral well enough to attend meetings.
· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.
· Strong scripting skills desired C, Python/Perl
· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.
· Application domain knowledge including computer graphics, deep learning and high-performance computing.
简历投递邮箱:zhiqiy@nvidia.com
简历命名:姓名+投递方向+学校
#23届找工作求助阵地###校招##24届校招##英伟达#
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请问中文简历可以吗
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2025-11-13 14:37
门头沟学院 Java 程序员牛肉:是的,我觉得你最先需要的是多接触计算机圈子。我感觉你这个写的太幼稚了,根本没换位思考面试官。
你对实习的描述还是我写了前后端,我写了Restful接口,我用了EChatrs。你这让面试官怎么问你?问你什么是前后端?问你什么是Restful?讲真的兄弟,你这个简历在面试官眼里就是啥也不懂的好学生。所以一定要尽快加入一个圈子跟大家多聊聊,看看正儿八经的简历是怎么写的。
可以看一下我首页的简历怎么写那篇文章来学一下,你这里面的坑点我那篇文章里面都有讲过。
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