题解 | Freckles
Freckles
https://www.nowcoder.com/practice/41b14b4cd0e5448fb071743e504063cf
#include <stdio.h> #include<string.h> #include<math.h> //最小生成树 typedef struct Graph { double edges[200][200]; int v_num, e_num; //顶点数和边数量 } Graph; double Prim(Graph g, int v) { double sum = 0; double lowcost[100]; double mindist; int closet[100], i, j, k; for ( i = 0; i < g.v_num; i++) { //将lowcost与closet数组初始化 lowcost[i] = g.edges[v][i]; closet[i] = v; } for ( i = 1; i < g.v_num; i++) { //从U-V中找到离U中的点最近的点 mindist = 1.79769e+308; for ( j = 0; j < g.v_num; j++) { if (lowcost[j] != 0 && lowcost[j] < mindist) { mindist = lowcost[j]; k = j; } } // printf("边(%d %d)权值为%f\n",closet[k],k,mindist); lowcost[k] = 0;//将k点并入U中 for ( j = 0; j < g.v_num; j++) { //将lowcost数组与closet数组更新,若U-V集合到新并入的点的距离更新 // 就将lowcost中对应的距离更新,将closet中所对应的点也随之更新 if (lowcost[j] != 0 && g.edges[k][j] < lowcost[j]) { lowcost[j] = g.edges[k][j]; closet[j] = k; } } sum = sum + mindist; } printf("%.2lf", sum); return sum; } double EuclideanD(double x_1, double y_1, double x_2, double y_2) { return sqrt((x_1 - x_2) * (x_1 - x_2) + (y_1 - y_2) * (y_1 - y_2)); } int main() { int e_num, v_num; Graph g; int n; scanf("%d", &n); double X[100], Y[100]; for (int i = 0; i < n; i++) { scanf("%lf %lf", &X[i], &Y[i]); //输入每个点的坐标 // printf("%lf %lf",X[i],Y[i]); } // printf("%d\n",n); g.v_num = n; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { if (i == j) { g.edges[i][j] = 0; } else { double D; D = EuclideanD(X[i], Y[i], X[j], Y[j]); g.edges[i][j] = D; // printf("%lf ",D); } } } // for (int i = 0; i < n; i++) // { // for (int j = 0; j < n; j++) // { // printf("%lf ",g.edges[i][j]); // } // printf("\n"); // } Prim(g, 0); return 0; }