C++ Software Enginee
· Direction 1: Deep Learning Software Architect (Fast Kernals/TensorRT/ TensorRT-LLM/ Architecture)
· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)
· Direction 3: GPU Instruction Processor & Work Distributor Architect
· Direction 4: System Software Engineer
What you’ll be doing:
· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.
· Develop production and core infrastructure software for key NVIDIA product line.
· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.
What we need to see:
· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.
· Strong C/C++ programming ability with practical development experience
Ways to stand out from the crowd:
· Excellent English writing for engineering documentation, English oral well enough to attend meetings.
· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.
· Strong scripting skills desired C, Python/Perl
· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.
· Application domain knowledge including computer graphics, deep learning and high-performance computing.
简历投递邮箱:zhiqiy@nvidia.com
简历命名:姓名+投递方向+学校
#23届找工作求助阵地###校招##24届校招##英伟达#
· Direction 2: GPU Graphics Performance Architect (Ray Tracing and Neural Rendering/ Real-time rendering/ SoC platform)
· Direction 3: GPU Instruction Processor & Work Distributor Architect
· Direction 4: System Software Engineer
What you’ll be doing:
· Design and verify next generation GPU architecture for computer graphics or high performance computing for cutting edge technology and features.
· Develop production and core infrastructure software for key NVIDIA product line.
· Optimize performance for gaming, ray tracing and deep learning applications at full stack from high level application, software stack to hardware architecture.
What we need to see:
· Bachelor's Degree or higher majoring in CS/EE/Mathematics or relevant fields.
· Strong C/C++ programming ability with practical development experience
Ways to stand out from the crowd:
· Excellent English writing for engineering documentation, English oral well enough to attend meetings.
· In depth knowledge of computer architecture, with excellent understanding of modern ISA, microprocessor architecture design & verification.
· Strong scripting skills desired C, Python/Perl
· Experience with OpenGL, Direct3D (or any Graphics API, e.g. Vulkan), CUDA (or OpenCL) or other relevant API/Frameworks.
· Application domain knowledge including computer graphics, deep learning and high-performance computing.
简历投递邮箱:zhiqiy@nvidia.com
简历命名:姓名+投递方向+学校
#23届找工作求助阵地###校招##24届校招##英伟达#
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01-16 22:31
赣南师范大学 运营
白火同学:1、简历可以浓缩成一页,简历简历先要“简”方便HR快速过滤出有效信息,再要“历”用有效信息突出个人的含金量。
2、教育背景少了入学时间~毕业时间,HR判断不出你是否为应届生。
3、如果你的平台账号效果还不错,可以把账号超链接或者用户名贴到对应位置,一是方便HR知道你是具体做了什么内容的运营,看到账号一目了然,二是口说无凭,账号为证,这更有说服力。 点赞 评论 收藏
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