扫雷小游戏
test.c #define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//选择菜单
void menu()
{
printf("***********************\n");
printf("***** 1. game1 *****\n");
printf("***** 2. game2 *****\n");
printf("***** 3. game3 *****\n");
printf("***** 0. exit *****\n");
printf("***********************\n");
}
//完成扫雷游戏
void game1()
{
char mine1[ROWS1][COLS1] = { 0 };//mine数组中存放布置好的雷的信息
char show1[ROWS1][COLS1] = { 0 };//show数组中存放排查出的雷的信息
InitBoard1(mine1, ROWS1, COLS1, '0');//数组全部初始化为'0'
InitBoard1(show1, ROWS1, COLS1, '');//数组全部初始化为''
SetMine1(mine1, ROW1, COL1);//布置雷,就9*9的棋盘上随机布置10个雷
DisplayBoard1(show1, ROW1, COL1);//打印棋盘
FindMine1(mine1, show1, ROW1, COL1);//排查雷
}
void game2()
{
char mine2[ROWS2][COLS2] = { 0 };
char show2[ROWS2][COLS2] = { 0 };
InitBoard2(mine2, ROWS2, COLS2, '0');
InitBoard2(show2, ROWS2, COLS2, '*');
SetMine2(mine2, ROW2, COL2);//布置雷,就16*16的棋盘上随机布置40个雷
DisplayBoard2(show2, ROW2, COL2);
FindMine2(mine2, show2, ROW2, COL2);
}
void game3()
{
char mine3[ROWS3][COLS3] = { 0 };
char show3[ROWS3][COLS3] = { 0 };
InitBoard3(mine3, ROWS3, COLS3, '0');
InitBoard3(show3, ROWS3, COLS3, '*');
SetMine3(mine3, ROW3, COL3);//布置雷,就30*16的棋盘上随机布置99个雷
DisplayBoard3(show3, ROW3, COL3);
FindMine3(mine3, show3, ROW3, COL3);
}
//开始游戏测试
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);//1 0 x
switch (input)
{
case 1:
printf("***** 简单 *****\n");
game1();
break;
case 2:
printf("***** 中等 *****\n");
game2();
break;
case 3:
printf("***** 困难 *****\n");
game3();
break;
case 0:
printf("游戏结束,退出游戏\n");
break;
default:
printf("选择错误,重新选择\n");
break;
}
} while (input);
}
//主函数
int main()
{
test();
return 0;
}
game1.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//棋盘初始化的函数
void InitBoard1(char arr[ROWS1][COLS1], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard1(char arr[ROW1][COLS1], int row, int col)
{
int i = 0;
printf("------扫雷游戏------\n");
for (i = 0; i <= col; i++)
{
printf(" %2d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf(" %2d ", i);
for (j = 1; j <= col; j++)
{
printf(" %2c ", arr[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine1(char arr[ROWS1][COLS1], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//计算输入坐标周围雷的个数
static int GetMineCount1(char mine1[ROWS1][COLS1], int x, int y)
{
int i = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
count += (mine1[i][j] - '0');
}
}
return count;
}
//排查雷
void FindMine1(char mine1[ROWS1][COLS1], char show1[ROWS1][COLS1], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show1[x][y] == '*')
{
if (mine1[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard1(mine1, ROW1, COL1);//打印雷
break;
}
else
{
int count = GetMineCount1(mine1, x, y);
show1[x][y] = count + '0';
DisplayBoard1(show1, ROW1, COL1);
win++;
}
}
else
{
printf("该坐标已经被排查了,重新输入坐标\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard1(mine1, ROW1, COL1);
}
}
game2.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//棋盘初始化的函数
void InitBoard2(char arr[ROWS2][COLS2], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard2(char arr[ROW2][COLS2], int row, int col)
{
int i = 0;
printf("------扫雷游戏------\n");
for (i = 0; i <= col; i++)
{
printf(" %2d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf(" %2d ", i);
for (j = 1; j <= col; j++)
{
printf(" %2c ", arr[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine2(char arr[ROWS2][COLS2], int row, int col)
{
int count = MIDDING_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//计算输入坐标周围雷的个数
static int GetMineCount2(char mine2[ROWS2][COLS2], int x, int y)
{
int i = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
count += (mine2[i][j] - '0');
}
}
return count;
}
//排查雷
void FindMine2(char mine2[ROWS2][COLS2], char show2[ROWS2][COLS2], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - MIDDING_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show2[x][y] == '*')
{
if (mine2[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard2(mine2, ROW2, COL2);//打印雷
break;
}
else
{
int count = GetMineCount2(mine2, x, y);
show2[x][y] = count + '0';
DisplayBoard2(show2, ROW2, COL2);
win++;
}
}
else
{
printf("该坐标已经被排查了,重新输入坐标\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - MIDDING_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard2(mine2, ROW2, COL2);
}
}
game3.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//棋盘初始化的函数
void InitBoard3(char arr[ROWS3][COLS3], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
arr[i][j] = set;
}
}
}
//打印棋盘
void DisplayBoard3(char arr[ROW3][COLS3], int row, int col)
{
int i = 0;
printf("------扫雷游戏------\n");
for (i = 0; i <= col; i++)
{
printf(" %2d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
int j = 0;
printf(" %2d ", i);
for (j = 1; j <= col; j++)
{
printf(" %2c ", arr[i][j]);
}
printf("\n");
}
}
//布置雷
void SetMine3(char arr[ROWS3][COLS3], int row, int col)
{
int count = HARD_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (arr[x][y] == '0')
{
arr[x][y] = '1';
count--;
}
}
}
//计算输入坐标周围雷的个数
static int GetMineCount3(char mine3[ROWS3][COLS3], int x, int y)
{
int i = 0;
int count = 0;
for (i = x - 1; i <= x + 1; i++)
{
int j = 0;
for (j = y - 1; j <= y + 1; j++)
{
count += (mine3[i][j] - '0');
}
}
return count;
}
//排查雷
void FindMine3(char mine3[ROWS3][COLS3], char show3[ROWS3][COLS3], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row * col - HARD_COUNT)
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (show3[x][y] == '*')
{
if (mine3[x][y] == '1')
{
printf("很遗憾,你被炸死了\n");
DisplayBoard3(mine3, ROW3, COL3);//打印雷
break;
}
else
{
int count = GetMineCount3(mine3, x, y);
show3[x][y] = count + '0';
DisplayBoard3(show3, ROW3, COL3);
win++;
}
}
else
{
printf("该坐标已经被排查了,重新输入坐标\n");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - HARD_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard3(mine3, ROW3, COL3);
}
}
game.h
#define _CRT_SECURE_NO_WARNINGS 1
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW1 9
#define COL1 9
#define ROWS1 ROW1+2
#define COLS1 COL1+2
#define ROW2 16
#define COL2 18
#define ROWS2 ROW2+2
#define COLS2 COL2+2
#define ROW3 30
#define COL3 18
#define ROWS3 ROW3+2
#define COLS3 COL3+2
#define EASY_COUNT 10
#define MIDDING_COUNT 40
#define HARD_COUNT 99
//声明函数
//棋盘初始化的函数
//game1
void InitBoard1(char arr[ROWS1][COLS1], int rows, int cols, char set);
//打印棋盘
void DisplayBoard1(char arr[ROWS1][COLS1], int row, int col);
//布置雷
void SetMine1(char arr[ROWS1][COLS1], int row, int col);
//排查雷
void FindMine1(char mine[ROWS1][COLS1], char show[ROWS1][COLS1], int row, int col);
//game2
void InitBoard2(char arr[ROWS2][COLS2], int rows, int cols, char set);
//打印棋盘
void DisplayBoard2(char arr[ROWS2][COLS2], int row, int col);
//布置雷
void SetMine2(char arr[ROWS2][COLS2], int row, int col);
//排查雷
void FindMine2(char mine[ROWS2][COLS2], char show[ROWS2][COLS2], int row, int col);
//game3
void InitBoard3(char arr[ROWS3][COLS3], int rows, int cols, char set);
//打印棋盘
void DisplayBoard3(char arr[ROWS3][COLS3], int row, int col);
//布置雷
void SetMine3(char arr[ROWS3][COLS3], int row, int col);
//排查雷
void FindMine3(char mine[ROWS3][COLS3], char show[ROWS3][COLS3], int row, int col);