两球的体积并
#include<cstdio>
#include<algorithm>
#include<cstring>
#include<iostream>
#include<math.h>
#define CLR(a,b) memset(a,b,sizeof(a));
const int inf=0x3f3f3f3f;
using namespace std;
const double PI = acos(-1.0);
typedef unsigned long long ll;
const int maxn= 110;
typedef struct point
{
double x,y,z;
point()
{
}
point(double a, double b,double c)
{
x = a;
y = b;
z = c;
}
point operator -(const point &b)const //返回减去后的新点
{
return point(x - b.x, y - b.y,z-b.z);
}
point operator +(const point &b)const //返回加上后的新点
{
return point(x + b.x, y + b.y,z+b.z);
}
//数乘计算
point operator *(const double &k)const //返回相乘后的新点
{
return point(x * k, y * k,z*k);
}
point operator /(const double &k)const //返回相除后的新点
{
return point(x / k, y / k,z/k);
}
double operator *(const point &b)const //点乘
{
return x*b.x + y*b.y+z*b.z;
}
} point;
double dist(point p1, point p2) //返回平面上两点距离
{
return sqrt((p1 - p2)*(p1 - p2));
}
typedef struct sphere //球
{
double r;
point centre;
} sphere;
sphere s,a[maxn];
void SphereInterVS(sphere a, sphere b,double &v,double &s)
{
double d = dist(a.centre, b.centre);//球心距
double t = (d*d + a.r*a.r - b.r*b.r) / (2.0 * d);//
double h = sqrt((a.r*a.r) - (t*t)) * 2;//h1=h2,球冠的高
double angle_a = 2 * acos((a.r*a.r + d*d - b.r*b.r) / (2.0 * a.r*d)); //余弦公式计算r1对应圆心角,弧度
double angle_b = 2 * acos((b.r*b.r + d*d - a.r*a.r) / (2.0 * b.r*d)); //余弦公式计算r2对应圆心角,弧度
double l1 = ((a.r*a.r - b.r*b.r) / d + d) / 2;
double l2 = d - l1;
double x1 = a.r - l1, x2 = b.r - l2;//分别为两个球缺的高度
double v1 = PI*x1*x1*(a.r - x1 / 3);//相交部分r1圆所对应的球缺部分体积
double v2 = PI*x2*x2*(b.r - x2 / 3);//相交部分r2圆所对应的球缺部分体积
v = v1 + v2;//相交部分体积
double s1 = PI*a.r*x1; //r1对应球冠表面积
double s2 = PI*a.r*x2; //r2对应球冠表面积
s = 4 * PI*(a.r*a.r + b.r*b.r) - s1 - s2;//剩余部分表面积
}
int main()
{
int t, n=1;
double x, y, z, r;
double lj=4.0/3.0*PI;
// printf("%lf\n",PI);
for(int i = 1; i <= 1; i++)
{
scanf("%lf%lf%lf%lf",&x,&y,&z,&a[i].r); //其他球
a[i].centre = {x,y,z};
}
scanf("%lf%lf%lf%lf",&x,&y,&z,&r);
s.r = r;
s.centre = {x,y,z}; //中心球
double ans = 0, v = 0;
for(int i = 1; i <= n; i++)
{
double ss, dis = dist(s.centre, a[i].centre);
if(dis >= s.r + a[i].r)continue; //在外部
if(dis + min(s.r, a[i].r) <= max(s.r, a[i].r)) //在内部
{
ans += 4.0 / 3.0 * PI * min(s.r,a[i].r) * min(s.r,a[i].r) * min(s.r,a[i].r);
continue;
}
SphereInterVS(s, a[i], v, ss); //相交部分
ans += v;
}
printf("%.7f\n",lj*(a[1].r*a[1].r*a[1].r+r*r*r)-ans);
}