通过chatgpt练习设计模式--工厂模式

Easy搞定Golang设计模式:https://www.yuque.com/aceld/lfhu8y/ckdht9

class CPU:
    def calculate(self):
        # 实现计算功能
        pass

class GraphicsCard:
    def display(self):
        # 实现显示功能
        pass

class Memory:
    def storage(self):
        # 实现存储功能
        pass

class Intel:
    def produce_cpu(self):
        return CPU()

    def produce_graphics_card(self):
        return GraphicsCard()

    def produce_memory(self):
        return Memory()

class Nvidia:
    def produce_graphics_card(self):
        return GraphicsCard()

class Kingston:
    def produce_memory(self):
        return Memory()

class Computer:
    def __init__(self, cpu, graphics_card, memory):
        self.cpu = cpu
        self.graphics_card = graphics_card
        self.memory = memory

# 组装两台电脑
intel_computer = Computer(Intel().produce_cpu(), Intel().produce_graphics_card(), Intel().produce_memory())

nvidia_kingston_computer = Computer(Intel().produce_cpu(), Nvidia().produce_graphics_card(), Kingston().produce_memory())

package main

import "fmt"

// CPU 类
type CPU struct{}

func (c *CPU) calculate() {
    fmt.Println("CPU is calculating.")
}

// GraphicsCard 类
type GraphicsCard struct{}

func (g *GraphicsCard) display() {
    fmt.Println("GraphicsCard is displaying.")
}

// Memory 类
type Memory struct{}

func (m *Memory) storage() {
    fmt.Println("Memory is storing.")
}

// Intel 厂商
type Intel struct{}

func (i *Intel) produceCPU() *CPU {
    return &CPU{}
}

func (i *Intel) produceGraphicsCard() *GraphicsCard {
    return &GraphicsCard{}
}

func (i *Intel) produceMemory() *Memory {
    return &Memory{}
}

// Nvidia 厂商
type Nvidia struct{}

func (n *Nvidia) produceGraphicsCard() *GraphicsCard {
    return &GraphicsCard{}
}

// Kingston 厂商
type Kingston struct{}

func (k *Kingston) produceMemory() *Memory {
    return &Memory{}
}

// Computer 类
type Computer struct {
    cpu          *CPU
    graphicsCard *GraphicsCard
    memory       *Memory
}

// 组装电脑的方法
func assembleComputer(cpuProducer, graphicsCardProducer, memoryProducer interface{}) *Computer {
    return &Computer{
        cpu:          cpuProducer.(*CPU),
        graphicsCard: graphicsCardProducer.(*GraphicsCard),
        memory:       memoryProducer.(*Memory),
    }
}

func main() {
    // 组装两台电脑
    intelComputer := assembleComputer(&Intel{}, &Intel{}, &Intel{})
    nvidiaKingstonComputer := assembleComputer(&Intel{}, &Nvidia{}, &Kingston{})

    // 测试电脑功能
    intelComputer.cpu.calculate()
    intelComputer.graphicsCard.display()
    intelComputer.memory.storage()

    nvidiaKingstonComputer.cpu.calculate()
    nvidiaKingstonComputer.graphicsCard.display()
    nvidiaKingstonComputer.memory.storage()
}

type SoundCard struct {}

func (s *SoundCard) playSound() {
    fmt.Println("SoundCard is playing sound.")
}

type NetworkCard struct {}

func (n *NetworkCard) connect() {
    fmt.Println("NetworkCard is connecting to the network.")
}

intelSoundCardComputer := assembleComputer(&Intel{}, &Intel{}, &SoundCard{})
nvidiaNetworkCardComputer := assembleComputer(&Intel{}, &Nvidia{}, &NetworkCard{})

package main

import "fmt"

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU() CPU
	ProduceGraphicsCard() GraphicsCard
	ProduceMemory() Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU() CPU {
	return CPU{Brand: "Intel"}
}

func (i IntelFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Intel"}
}

func (i IntelFactory) ProduceMemory() Memory {
	return Memory{Brand: "Intel"}
}

type NvidiaFactory struct{}

func (n NvidiaFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Nvidia"}
}

type KingstonFactory struct{}

func (k KingstonFactory) ProduceMemory() Memory {
	return Memory{Brand: "Kingston"}
}

// Product
type CPU struct {
	Brand string
}

type GraphicsCard struct {
	Brand string
}

type Memory struct {
	Brand string
}

// Director
type ComputerDirector struct {
	Factory HardwareFactory
}

func (cd ComputerDirector) BuildComputer() Computer {
	cpu := cd.Factory.ProduceCPU()
	graphicsCard := cd.Factory.ProduceGraphicsCard()
	memory := cd.Factory.ProduceMemory()

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

// Builder
type ComputerBuilder interface {
	BuildCPU()
	BuildGraphicsCard()
	BuildMemory()
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU() {
	b.computer.CPU = CPU{Brand: "Intel"}
}

func (b *IntelComputerBuilder) BuildGraphicsCard() {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel"}
}

func (b *IntelComputerBuilder) BuildMemory() {
	b.computer.Memory = Memory{Brand: "Intel"}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

// Product
type Computer struct {
	CPU          CPU
	GraphicsCard GraphicsCard
	Memory       Memory
}

func main() {
	// 使用抽象工厂模式
	intelFactory := IntelFactory{}
	nvidiaFactory := NvidiaFactory{}
	kingstonFactory := KingstonFactory{}

	intelComputer := buildComputer(intelFactory)
	nvidiaKingstonComputer := buildComputer(nvidiaFactory, kingstonFactory)

	fmt.Println(intelComputer)
	fmt.Println(nvidiaKingstonComputer)

	// 使用建造者模式
	intelBuilder := &IntelComputerBuilder{}
	director := ComputerDirector{Factory: intelFactory}
	director.BuildComputerWithBuilder(intelBuilder)
	intelComputer2 := intelBuilder.GetComputer()

	fmt.Println(intelComputer2)
}

func buildComputer(factories ...HardwareFactory) Computer {
	computerDirector := ComputerDirector{}
	for _, factory := range factories {
		computerDirector.Factory = factory
		return computerDirector.BuildComputer()
	}
	return Computer{}
}

package main

import "fmt"

// Abstract Product
type CPU struct {
	Brand  string
	Model string
}

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU() CPU
	ProduceGraphicsCard() GraphicsCard
	ProduceMemory() Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU() CPU {
	return CPU{Brand: "Intel", Model: "Core i7"} // 默认型号
}

func (i IntelFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Intel"}
}

func (i IntelFactory) ProduceMemory() Memory {
	return Memory{Brand: "Intel"}
}

type NvidiaFactory struct{}

func (n NvidiaFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Nvidia"}
}

type KingstonFactory struct{}

func (k KingstonFactory) ProduceMemory() Memory {
	return Memory{Brand: "Kingston"}
}

// Director
type ComputerDirector struct {
	Factory HardwareFactory
}

func (cd ComputerDirector) BuildComputer() Computer {
	cpu := cd.Factory.ProduceCPU()
	graphicsCard := cd.Factory.ProduceGraphicsCard()
	memory := cd.Factory.ProduceMemory()

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

// Builder
type ComputerBuilder interface {
	BuildCPU()
	BuildGraphicsCard()
	BuildMemory()
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU() {
	b.computer.CPU = CPU{Brand: "Intel", Model: "Core i7"} // 默认型号
}

func (b *IntelComputerBuilder) BuildGraphicsCard() {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel"}
}

func (b *IntelComputerBuilder) BuildMemory() {
	b.computer.Memory = Memory{Brand: "Intel"}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

func main() {
	// 使用抽象工厂模式
	intelFactory := IntelFactory{}
	nvidiaFactory := NvidiaFactory{}
	kingstonFactory := KingstonFactory{}

	intelComputer := buildComputer(intelFactory)
	nvidiaKingstonComputer := buildComputer(nvidiaFactory, kingstonFactory)

	fmt.Println(intelComputer)
	fmt.Println(nvidiaKingstonComputer)
}

func buildComputer(factories ...HardwareFactory) Computer {
	computerDirector := ComputerDirector{}
	for _, factory := range factories {
		computerDirector.Factory = factory
		return computerDirector.BuildComputer()
	}
	return Computer{}
}

package main

import "fmt"

// Abstract Product
type CPU struct {
	Brand  string
	Model string
}

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU(model string) CPU
	ProduceGraphicsCard() GraphicsCard
	ProduceMemory() Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU(model string) CPU {
	return CPU{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Intel"}
}

func (i IntelFactory) ProduceMemory() Memory {
	return Memory{Brand: "Intel"}
}

type NvidiaFactory struct{}

func (n NvidiaFactory) ProduceGraphicsCard() GraphicsCard {
	return GraphicsCard{Brand: "Nvidia"}
}

type KingstonFactory struct{}

func (k KingstonFactory) ProduceMemory() Memory {
	return Memory{Brand: "Kingston"}
}

// Director
type ComputerDirector struct {
	Factory HardwareFactory
}

func (cd ComputerDirector) BuildComputer(cpuModel string) Computer {
	cpu := cd.Factory.ProduceCPU(cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard()
	memory := cd.Factory.ProduceMemory()

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

// Builder
type ComputerBuilder interface {
	BuildCPU(model string)
	BuildGraphicsCard()
	BuildMemory()
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU(model string) {
	b.computer.CPU = CPU{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildGraphicsCard() {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel"}
}

func (b *IntelComputerBuilder) BuildMemory() {
	b.computer.Memory = Memory{Brand: "Intel"}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

func main() {
	// 使用抽象工厂模式
	intelFactory := IntelFactory{}
	nvidiaFactory := NvidiaFactory{}
	kingstonFactory := KingstonFactory{}

	intelComputer := buildComputer(intelFactory, "Core i7")
	nvidiaKingstonComputer := buildComputer(nvidiaFactory, kingstonFactory, "Ryzen 5")

	fmt.Println(intelComputer)
	fmt.Println(nvidiaKingstonComputer)
}

func buildComputer(factory HardwareFactory, cpuModel string) Computer {
	computerDirector := ComputerDirector{Factory: factory}
	return computerDirector.BuildComputer(cpuModel)
}

package main

import "fmt"

// Abstract Product
type CPU struct {
	Brand  string
	Model string
}

type GraphicsCard struct {
	Brand  string
	Model string
}

type Memory struct {
	Brand  string
	Model string
}

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU(model string) CPU
	ProduceGraphicsCard(model string) GraphicsCard
	ProduceMemory(model string) Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU(model string) CPU {
	return CPU{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceGraphicsCard(model string) GraphicsCard {
	return GraphicsCard{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceMemory(model string) Memory {
	return Memory{Brand: "Intel", Model: model}
}

type NvidiaFactory struct{}

func (n NvidiaFactory) ProduceGraphicsCard(model string) GraphicsCard {
	return GraphicsCard{Brand: "Nvidia", Model: model}
}

type KingstonFactory struct{}

func (k KingstonFactory) ProduceMemory(model string) Memory {
	return Memory{Brand: "Kingston", Model: model}
}

// Director
type ComputerDirector struct {
	Factory HardwareFactory
}

func (cd ComputerDirector) BuildComputer(cpuModel, graphicsCardModel, memoryModel string) Computer {
	cpu := cd.Factory.ProduceCPU(cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard(graphicsCardModel)
	memory := cd.Factory.ProduceMemory(memoryModel)

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

// Builder
type ComputerBuilder interface {
	BuildCPU(model string)
	BuildGraphicsCard(model string)
	BuildMemory(model string)
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU(model string) {
	b.computer.CPU = CPU{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildGraphicsCard(model string) {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildMemory(model string) {
	b.computer.Memory = Memory{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

func main() {
	// 使用抽象工厂模式
	intelFactory := IntelFactory{}
	nvidiaFactory := NvidiaFactory{}
	kingstonFactory := KingstonFactory{}

	intelComputer := buildComputer(intelFactory, "Core i7", "IntelGraphics", "IntelMemory")
	nvidiaKingstonComputer := buildComputer(nvidiaFactory, "Ryzen 5", "NvidiaGraphics", "KingstonMemory")

	fmt.Println(intelComputer)
	fmt.Println(nvidiaKingstonComputer)
}

func buildComputer(factory HardwareFactory, cpuModel, graphicsCardModel, memoryModel string) Computer {
	computerDirector := ComputerDirector{Factory: factory}
	return computerDirector.BuildComputer(cpuModel, graphicsCardModel, memoryModel)
}

package main

import "fmt"

// ... (前面的代码保持不变)

// 新增一个接口,用于定义电脑的组装过程
type ComputerAssembler interface {
	AssembleCPU(cpu CPU) string
	AssembleGraphicsCard(graphicsCard GraphicsCard) string
	AssembleMemory(memory Memory) string
}

// 具体的组装公司A
type CompanyAAssembler struct{}

func (a CompanyAAssembler) AssembleCPU(cpu CPU) string {
	return fmt.Sprintf("Assembling CPU %s by Company A", cpu.Model)
}

func (a CompanyAAssembler) AssembleGraphicsCard(graphicsCard GraphicsCard) string {
	return fmt.Sprintf("Assembling Graphics Card %s by Company A", graphicsCard.Model)
}

func (a CompanyAAssembler) AssembleMemory(memory Memory) string {
	return fmt.Sprintf("Assembling Memory %s by Company A", memory.Model)
}

// Director 中引入新的接口
type ComputerDirector struct {
	Factory   HardwareFactory
	Assembler ComputerAssembler // 引入组装接口
}

func (cd ComputerDirector) BuildComputer(cpuModel, graphicsCardModel, memoryModel string) Computer {
	cpu := cd.Factory.ProduceCPU(cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard(graphicsCardModel)
	memory := cd.Factory.ProduceMemory(memoryModel)

	// 使用组装接口完成组装过程
	cpuAssembly := cd.Assembler.AssembleCPU(cpu)
	graphicsCardAssembly := cd.Assembler.AssembleGraphicsCard(graphicsCard)
	memoryAssembly := cd.Assembler.AssembleMemory(memory)

	fmt.Println(cpuAssembly)
	fmt.Println(graphicsCardAssembly)
	fmt.Println(memoryAssembly)

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

func main() {
	intelFactory := IntelFactory{}
	companyAAssembler := CompanyAAssembler{} // 新的组装公司

	// 使用抽象工厂模式和组装公司A
	intelComputerByCompanyA := buildComputer(intelFactory, companyAAssembler, "Core i7", "IntelGraphics", "IntelMemory")

	fmt.Println(intelComputerByCompanyA)
}

func buildComputer(factory HardwareFactory, assembler ComputerAssembler, cpuModel, graphicsCardModel, memoryModel string) Computer {
	computerDirector := ComputerDirector{
		Factory:   factory,
		Assembler: assembler,
	}
	return computerDirector.BuildComputer(cpuModel, graphicsCardModel, memoryModel)
}

package main

import "fmt"

// Abstract Product
type CPU struct {
	Brand  string
	Model string
}

type GraphicsCard struct {
	Brand  string
	Model string
}

type Memory struct {
	Brand  string
	Model string
}

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU(model string) CPU
	ProduceGraphicsCard(model string) GraphicsCard
	ProduceMemory(model string) Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU(model string) CPU {
	return CPU{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceGraphicsCard(model string) GraphicsCard {
	return GraphicsCard{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceMemory(model string) Memory {
	return Memory{Brand: "Intel", Model: model}
}

// 新增一个接口,用于定义电脑的组装过程
type ComputerAssembler interface {
	AssembleCPU(cpu CPU) string
	AssembleGraphicsCard(graphicsCard GraphicsCard) string
	AssembleMemory(memory Memory) string
}

// 具体的组装公司A
type CompanyAAssembler struct{}

func (a CompanyAAssembler) AssembleCPU(cpu CPU) string {
	return fmt.Sprintf("Assembling CPU %s by Company A", cpu.Model)
}

func (a CompanyAAssembler) AssembleGraphicsCard(graphicsCard GraphicsCard) string {
	return fmt.Sprintf("Assembling Graphics Card %s by Company A", graphicsCard.Model)
}

func (a CompanyAAssembler) AssembleMemory(memory Memory) string {
	return fmt.Sprintf("Assembling Memory %s by Company A", memory.Model)
}

// Director 中引入新的接口
type ComputerDirector struct {
	Factory   HardwareFactory
	Assembler ComputerAssembler // 引入组装接口
}

func (cd ComputerDirector) BuildComputer(cpuModel, graphicsCardModel, memoryModel string) Computer {
	cpu := cd.Factory.ProduceCPU(cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard(graphicsCardModel)
	memory := cd.Factory.ProduceMemory(memoryModel)

	// 使用组装接口完成组装过程
	cpuAssembly := cd.Assembler.AssembleCPU(cpu)
	graphicsCardAssembly := cd.Assembler.AssembleGraphicsCard(graphicsCard)
	memoryAssembly := cd.Assembler.AssembleMemory(memory)

	fmt.Println(cpuAssembly)
	fmt.Println(graphicsCardAssembly)
	fmt.Println(memoryAssembly)

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}
}

// Builder
type ComputerBuilder interface {
	BuildCPU(model string)
	BuildGraphicsCard(model string)
	BuildMemory(model string)
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU(model string) {
	b.computer.CPU = CPU{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildGraphicsCard(model string) {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildMemory(model string) {
	b.computer.Memory = Memory{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

// Product
type Computer struct {
	CPU          CPU
	GraphicsCard GraphicsCard
	Memory       Memory
}

func main() {
	intelFactory := IntelFactory{}
	companyAAssembler := CompanyAAssembler{} // 新的组装公司

	// 使用抽象工厂模式和组装公司A
	intelComputerByCompanyA := buildComputer(intelFactory, companyAAssembler, "Core i7", "IntelGraphics", "IntelMemory")

	fmt.Println(intelComputerByCompanyA)
}

func buildComputer(factory HardwareFactory, assembler ComputerAssembler, cpuModel, graphicsCardModel, memoryModel string) Computer {
	computerDirector := ComputerDirector{
		Factory:   factory,
		Assembler: assembler,
	}
	return computerDirector.BuildComputer(cpuModel, graphicsCardModel, memoryModel)
}

package main

import "fmt"

// 新增声卡相关的抽象产品
type SoundCard struct {
	Brand  string
	Model string
}

// 新增声卡相关的抽象工厂接口
type HardwareFactory interface {
	ProduceCPU(model string) CPU
	ProduceGraphicsCard(model string) GraphicsCard
	ProduceMemory(model string) Memory
	ProduceSoundCard(model string) SoundCard // 新增生产声卡的方法
}

// 具体工厂中实现声卡的生产逻辑
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU(model string) CPU {
	return CPU{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceGraphicsCard(model string) GraphicsCard {
	return GraphicsCard{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceMemory(model string) Memory {
	return Memory{Brand: "Intel", Model: model}
}

func (i IntelFactory) ProduceSoundCard(model string) SoundCard {
	return SoundCard{Brand: "Intel", Model: model}
}

// 修改组装接口,添加声卡的组装逻辑
type ComputerAssembler interface {
	AssembleCPU(cpu CPU) string
	AssembleGraphicsCard(graphicsCard GraphicsCard) string
	AssembleMemory(memory Memory) string
	AssembleSoundCard(soundCard SoundCard) string // 新增组装声卡的方法
}

// 具体组装公司中实现声卡的组装逻辑
type CompanyAAssembler struct{}

func (a CompanyAAssembler) AssembleCPU(cpu CPU) string {
	return fmt.Sprintf("Assembling CPU %s by Company A", cpu.Model)
}

func (a CompanyAAssembler) AssembleGraphicsCard(graphicsCard GraphicsCard) string {
	return fmt.Sprintf("Assembling Graphics Card %s by Company A", graphicsCard.Model)
}

func (a CompanyAAssembler) AssembleMemory(memory Memory) string {
	return fmt.Sprintf("Assembling Memory %s by Company A", memory.Model)
}

func (a CompanyAAssembler) AssembleSoundCard(soundCard SoundCard) string {
	return fmt.Sprintf("Assembling Sound Card %s by Company A", soundCard.Model)
}

// 修改 Director,添加声卡的构建逻辑
type ComputerDirector struct {
	Factory   HardwareFactory
	Assembler ComputerAssembler
}

func (cd ComputerDirector) BuildComputer(cpuModel, graphicsCardModel, memoryModel, soundCardModel string) Computer {
	cpu := cd.Factory.ProduceCPU(cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard(graphicsCardModel)
	memory := cd.Factory.ProduceMemory(memoryModel)
	soundCard := cd.Factory.ProduceSoundCard(soundCardModel) // 新增构建声卡的逻辑

	cpuAssembly := cd.Assembler.AssembleCPU(cpu)
	graphicsCardAssembly := cd.Assembler.AssembleGraphicsCard(graphicsCard)
	memoryAssembly := cd.Assembler.AssembleMemory(memory)
	soundCardAssembly := cd.Assembler.AssembleSoundCard(soundCard) // 新增组装声卡的逻辑

	fmt.Println(cpuAssembly)
	fmt.Println(graphicsCardAssembly)
	fmt.Println(memoryAssembly)
	fmt.Println(soundCardAssembly)

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
		SoundCard:    soundCard, // 新增声卡属性
	}
}

// ... (其他代码保持不变)

package main

import (
	"encoding/json"
	"fmt"
	"io/ioutil"
	"reflect"
)

// HardwareConfig 定义硬件配置
type HardwareConfig struct {
	Type  string `json:"type"`
	Model string `json:"model"`
}

// Config 定义整体配置
type Config struct {
	HardwareConfigs []HardwareConfig `json:"hardwareConfigs"`
}

// HardwareProducer 定义硬件生产者接口
type HardwareProducer interface {
	Produce(model string) interface{}
}

// HardwareAssembler 定义硬件组装者接口
type HardwareAssembler interface {
	Assemble(hardware interface{}) string
}

// ComputerDirector 构建电脑的 Director
type ComputerDirector struct {
	Producer  HardwareProducer
	Assembler HardwareAssembler
}

// BuildComputer 根据配置构建电脑
func (cd ComputerDirector) BuildComputer(config HardwareConfig) interface{} {
	hardware := cd.Producer.Produce(config.Model)
	assemblyResult := cd.Assembler.Assemble(hardware)
	fmt.Println(assemblyResult)
	return hardware
}

// ConcreteHardwareProducer 具体的硬件生产者
type ConcreteHardwareProducer struct {
	Brand string
}

func (p ConcreteHardwareProducer) Produce(model string) interface{} {
	switch p.Brand {
	case "Intel":
		return CPU{Brand: "Intel", Model: model}
	case "Nvidia":
		return GraphicsCard{Brand: "Nvidia", Model: model}
	// 可以根据需要添加其他硬件类型的处理逻辑
	default:
		return nil
	}
}

// ConcreteHardwareAssembler 具体的硬件组装者
type ConcreteHardwareAssembler struct {
	Brand string
}

func (a ConcreteHardwareAssembler) Assemble(hardware interface{}) string {
	switch a.Brand {
	case "CompanyA":
		switch h := hardware.(type) {
		case CPU:
			return fmt.Sprintf("Assembling CPU %s by Company A", h.Model)
		case GraphicsCard:
			return fmt.Sprintf("Assembling Graphics Card %s by Company A", h.Model)
		// 可以根据需要添加其他硬件类型的处理逻辑
		default:
			return "Unknown hardware type"
		}
	// 可以根据需要添加其他组装公司的处理逻辑
	default:
		return "Unknown brand"
	}
}

func main() {
	// 读取配置文件
	configData, err := ioutil.ReadFile("hardware_config.json")
	if err != nil {
		fmt.Println("Error reading configuration file:", err)
		return
	}

	// 解析配置文件
	var config Config
	if err := json.Unmarshal(configData, &config); err != nil {
		fmt.Println("Error parsing configuration:", err)
		return
	}

	// 创建硬件生产者和组装者
	producer := ConcreteHardwareProducer{Brand: "Intel"}
	assembler := ConcreteHardwareAssembler{Brand: "CompanyA"}

	// 创建 Director
	director := ComputerDirector{Producer: producer, Assembler: assembler}

	// 根据配置文件构建电脑
	for _, hardwareConfig := range config.HardwareConfigs {
		director.BuildComputer(hardwareConfig)
	}
}

package main

import (
	"encoding/json"
	"fmt"
	"io/ioutil"
)

// HardwareConfig 定义硬件配置
type HardwareConfig struct {
	Type  string `json:"type"`
	Model string `json:"model"`
}

// Config 定义整体配置
type Config struct {
	HardwareConfigs []HardwareConfig `json:"hardwareConfigs"`
}

// HardwareProducer 定义硬件生产者接口
type HardwareProducer interface {
	Produce(model string) interface{}
}

// HardwareAssembler 定义硬件组装者接口
type HardwareAssembler interface {
	Assemble(hardware interface{}) string
}

// ComputerDirector 构建电脑的 Director
type ComputerDirector struct {
	Producer  HardwareProducer
	Assembler HardwareAssembler
}

// BuildComputer 根据配置构建电脑
func (cd ComputerDirector) BuildComputer(config HardwareConfig) interface{} {
	hardware := cd.Producer.Produce(config.Model)
	assemblyResult := cd.Assembler.Assemble(hardware)
	fmt.Println(assemblyResult)
	return hardware
}

// ConcreteHardwareProducer 具体的硬件生产者
type ConcreteHardwareProducer struct {
	Brand string
}

func (p ConcreteHardwareProducer) Produce(model string) interface{} {
	switch p.Brand {
	case "Intel":
		return CPU{Brand: "Intel", Model: model}
	case "Nvidia":
		return GraphicsCard{Brand: "Nvidia", Model: model}
	// 可以根据需要添加其他硬件类型的处理逻辑
	default:
		return nil
	}
}

// ConcreteHardwareAssembler 具体的硬件组装者
type ConcreteHardwareAssembler struct {
	Brand string
}

func (a ConcreteHardwareAssembler) Assemble(hardware interface{}) string {
	switch a.Brand {
	case "CompanyA":
		switch h := hardware.(type) {
		case CPU:
			return fmt.Sprintf("Assembling CPU %s by Company A", h.Model)
		case GraphicsCard:
			return fmt.Sprintf("Assembling Graphics Card %s by Company A", h.Model)
		// 可以根据需要添加其他硬件类型的处理逻辑
		default:
			return "Unknown hardware type"
		}
	// 可以根据需要添加其他组装公司的处理逻辑
	default:
		return "Unknown brand"
	}
}

func main() {
	// 读取配置文件
	configData, err := ioutil.ReadFile("hardware_config.json")
	if err != nil {
		fmt.Println("Error reading configuration file:", err)
		return
	}

	// 解析配置文件
	var config Config
	if err := json.Unmarshal(configData, &config); err != nil {
		fmt.Println("Error parsing configuration:", err)
		return
	}

	// 创建硬件生产者和组装者
	producer := ConcreteHardwareProducer{Brand: "Intel"}
	assembler := ConcreteHardwareAssembler{Brand: "CompanyA"}

	// 创建 Director
	director := ComputerDirector{Producer: producer, Assembler: assembler}

	// 根据配置文件构建电脑
	for _, hardwareConfig := range config.HardwareConfigs {
		director.BuildComputer(hardwareConfig)
	}
}

package main

import (
	"encoding/json"
	"fmt"
	"io/ioutil"
)

// Abstract Product
type CPU struct {
	Brand string
	Model string
}

type GraphicsCard struct {
	Brand string
	Model string
}

type Memory struct {
	Brand string
	Model string
}

// Abstract Factory
type HardwareFactory interface {
	ProduceCPU(brand, model string) CPU
	ProduceGraphicsCard(brand, model string) GraphicsCard
	ProduceMemory(brand, model string) Memory
}

// Concrete Factories
type IntelFactory struct{}

func (i IntelFactory) ProduceCPU(brand, model string) CPU {
	return CPU{Brand: brand, Model: model}
}

func (i IntelFactory) ProduceGraphicsCard(brand, model string) GraphicsCard {
	return GraphicsCard{Brand: brand, Model: model}
}

func (i IntelFactory) ProduceMemory(brand, model string) Memory {
	return Memory{Brand: brand, Model: model}
}

// 新增一个接口,用于定义电脑的组装过程
type ComputerAssembler interface {
	AssembleCPU(cpu CPU) string
	AssembleGraphicsCard(graphicsCard GraphicsCard) string
	AssembleMemory(memory Memory) string
}

// 具体的组装公司A
type CompanyAAssembler struct{}

func (a CompanyAAssembler) AssembleCPU(cpu CPU) string {
	return fmt.Sprintf("Assembling CPU %s by Company A", cpu.Model)
}

func (a CompanyAAssembler) AssembleGraphicsCard(graphicsCard GraphicsCard) string {
	return fmt.Sprintf("Assembling Graphics Card %s by Company A", graphicsCard.Model)
}

func (a CompanyAAssembler) AssembleMemory(memory Memory) string {
	return fmt.Sprintf("Assembling Memory %s by Company A", memory.Model)
}

// Director 中引入新的接口
type ComputerDirector struct {
	Factory   HardwareFactory
	Assembler ComputerAssembler // 引入组装接口
}

func (cd ComputerDirector) BuildComputer(brand, cpuModel, graphicsCardModel, memoryModel string) (Computer, error) {
	cpu := cd.Factory.ProduceCPU(brand, cpuModel)
	graphicsCard := cd.Factory.ProduceGraphicsCard(brand, graphicsCardModel)
	memory := cd.Factory.ProduceMemory(brand, memoryModel)

	// 使用组装接口完成组装过程
	cpuAssembly := cd.Assembler.AssembleCPU(cpu)
	graphicsCardAssembly := cd.Assembler.AssembleGraphicsCard(graphicsCard)
	memoryAssembly := cd.Assembler.AssembleMemory(memory)

	fmt.Println(cpuAssembly)
	fmt.Println(graphicsCardAssembly)
	fmt.Println(memoryAssembly)

	return Computer{
		CPU:          cpu,
		GraphicsCard: graphicsCard,
		Memory:       memory,
	}, nil
}

// Builder
type ComputerBuilder interface {
	BuildCPU(model string)
	BuildGraphicsCard(model string)
	BuildMemory(model string)
	GetComputer() Computer
}

// Concrete Builder
type IntelComputerBuilder struct {
	computer Computer
}

func (b *IntelComputerBuilder) BuildCPU(model string) {
	b.computer.CPU = CPU{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildGraphicsCard(model string) {
	b.computer.GraphicsCard = GraphicsCard{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) BuildMemory(model string) {
	b.computer.Memory = Memory{Brand: "Intel", Model: model}
}

func (b *IntelComputerBuilder) GetComputer() Computer {
	return b.computer
}

// Product
type Computer struct {
	CPU          CPU
	GraphicsCard GraphicsCard
	Memory       Memory
}

func main() {
	intelFactory := IntelFactory{}
	companyAAssembler := CompanyAAssembler{} // 新的组装公司

	// 使用抽象工厂模式和组装公司A
	intelComputerByCompanyA, err := buildComputer(intelFactory, companyAAssembler, "Intel", "Core i7", "IntelGraphics", "IntelMemory")
	if err != nil {
		fmt.Println("Error building computer:", err)
		return
	}

	fmt.Println(intelComputerByCompanyA)
}

func buildComputer(factory HardwareFactory, assembler ComputerAssembler, brand, cpuModel, graphicsCardModel, memoryModel string) (Computer, error) {
	computerDirector := ComputerDirector{
		Factory:   factory,
		Assembler: assembler,
	}
	return computerDirector.BuildComputer(brand, cpuModel, graphicsCardModel, memoryModel)
}

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