题号 | 题目 | 提交时间 | 状态 | 运行时间 | 占用内存 | 使用语言 | 题解 |
|---|
BISHI73 |
【模板】欧拉函数计算Ⅰ ‖ 朴素求值:试除法
|
2026-02-04
|
答案正确
| 145ms | 528K | C++ | |
PEEK86 |
超多面骰子
|
2026-01-27
|
答案正确
| 4ms | 688K | C++ | |
BISHI102 |
【模板】并查集
|
2026-01-27
|
答案正确
| 823ms | 14232K | C++ | |
BISHI37 |
数位差与数值和的构造
|
2026-01-27
|
答案正确
| 3ms | 472K | C++ | |
BISHI90 |
【模板】记忆化搜索
|
2026-01-27
|
答案正确
| 55ms | 18468K | C++ | |
BISHI42 |
余数求和
|
2026-01-27
|
答案正确
| 3ms | 680K | C++ | |
PEEK84 |
随机路径长度期望
|
2026-01-25
|
答案正确
| 67ms | 4984K | C++ | |
PEEK65 |
下取整乘积求和
|
2026-01-24
|
答案正确
| 3ms | 468K | C++ | |
PEEK64 |
区间因数个数之和
|
2026-01-24
|
答案正确
| 15ms | 676K | C++ | |
BISHI41 |
【模板】整除分块
|
2026-01-24
|
答案正确
| 15ms | 788K | C++ | |
PEEK8 |
破壁
|
2026-01-24
|
答案正确
| 3ms | 476K | C++ | |
PEEK6 |
删得回文串
|
2026-01-23
|
答案正确
| 17ms | 2432K | C++ | |
PEEK7 |
绝对值博弈
|
2026-01-23
|
答案正确
| 3ms | 548K | C++ | |
PEEK10 |
质数取石子游戏
|
2026-01-23
|
答案正确
| 6ms | 408K | C++ | |
PEEK9 |
浮木博弈
|
2026-01-23
|
答案正确
| 3ms | 572K | C++ | |
PEEK14 |
不连续的巴什博弈
|
2026-01-23
|
答案正确
| 4ms | 796K | C++ | |
BISHI36 |
【模板】扩展巴什博弈
|
2026-01-21
|
答案正确
| 3774ms | 65444K | C++ | |
BISHI36 |
【模板】扩展巴什博弈
|
2026-01-21
|
答案正确
| 3877ms | 7436K | C++ | |
PEEK12 |
最多取半的巴什博弈
|
2026-01-21
|
答案正确
| 3ms | 416K | C++ | |
BISHI35 |
【模板】巴什博弈
|
2026-01-21
|
答案正确
| 3217ms | 7292K | C++ |
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