对于一些编译器无法计算的运算,我们可以通过自己构造运算符来进行运算,通过operator+来实现
(1)可以通过全局函数来实现
using namespace std;
class person{
public:
int M_A;
int M_B;
};
person operator+(person &p1,person &p2){
person p3;
p3.M_A=p1.M_A+p2.M_A;
p3.M_B=p1.M_B+p2.M_B;
return p3;
}//通过operator来实现
void test01(){
person p1;
p1.M_A=10;
p1.M_B=10;
person p2;
p2.M_A=10;
p2.M_B=10;
person p3;
p3=p1+p2;//本质调用p3=p1.operator+(p2) 简化版是p3=p1+p2
cout<<p3.M_A<<" "<<p3.M_B<<endl;
}
int main()
{
test01();
}
(2)可以通过成员函数来实现
using namespace std;
class person{
public:
person operator+(person &p){
person p3;
p3.M_A=this->M_A+p.M_A;
p3.M_B=this->M_B+p.M_B;
return p3;
} //通过成员函数来实现运算符重载
int M_A;
int M_B;
};
void test01(){
person p1;
p1.M_A=10;
p1.M_B=10;
person p2;
p2.M_A=10;
p2.M_B=10;
person p3;
p3=p1+p2;//本质为p3=operator+(p1,p2)
cout<<p3.M_A<<" "<<p3.M_B<<endl;
}
int main()
{
test01();
}
(3)发生运算符重载同时也能实现函数重载
using namespace std;
class person{
public:
int M_A;
int M_B;
};
person operator+(person &p1,person &p2){
person p3;
p3.M_A=p1.M_A+p2.M_A;
p3.M_B=p1.M_B+p2.M_B;
return p3;
}
person operator+(person &p1,int a){
person p3;
p3.M_A=p1.M_A+a;
p3.M_B=p1.M_B+a;
return p3;
} //作用域相同,形参不同,函数重载
void test01(){
person p1;
p1.M_A=10;
p1.M_B=10;
person p2;
p2.M_A=10;
p2.M_B=10;
person p3;
p3=p1+10;
cout<<p3.M_A<<" "<<p3.M_B<<endl;
}
int main()
{
test01();
}