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薪酬:20K-35K  |  学历要求:本科及以上  |  工作年限:3-6年

岗位职责
Our Purpose Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self and believe games are the basis of the future virtual worlds. Developers face a variety of risks in game development – from game design to production speed to launch scale. With SpatialOS, we aim to offer the next generation game development technology that helps reduce those risks and enables innovation that is vital to the future of games. We believe China is leading the world in gaming, and that the next generation of game worlds will be developed by the prosperous Chinese Game Development Community. We are looking for talented individuals to join our Shanghai Office, our core hub and headquarters for APAC Operations. Your Mission and Our impact Our vision is to help solve some of the hardest problems around in areas such as distributed systems, high-performance cloud computing, messaging and much more. We are technology neutral and believe in well-tested, robust code. Much of our platform and integrations are built in GoLang/Java with areas of C++, TypeScript and C#. We use Open Source technologies (such as CoreOS, etcd, Fleet, Docker, Prometheus, gRPC, Unreal) and give back to the community through open source contributions when we can. As a platform engineer in the Infrastructure Team at Improbable, you’ll be responsible for designing, building and running the software and systems which underpin our large-scale, real-time, distributed simulations. The Infrastructure team builds flexible services and tooling which allows Improbable to rapidly scale whilst delivering a seamless experience to our customers. Responsibilities - Help to build up the software which provides mature user experience and high quality - Design, build and run software and systems which underpin our large-scale, real-time, distributed simulations from frontend to backend - Ensure the smooth delivery and update of production service with no user impact - Support our customers from different time zones in a timely manner - You will create world class, robust APIs to enable external customers / game developers to manage and analyse their games deployed on SpatialOS
岗位要求
Requirements - Practical experience on front end design and development - An appreciation for clean code and API design - User-focussed and/or product-focussed mentality - Experience of as a member in sophisticated team to run large-scale distributed systems - Full professional proficiency in reading and writing, conversational - EnglishGood knowledge of internet networking and performance - Passionate about troubleshooting, debugging, and automation Strong Linux knowledge - Experience of the following would be advantageous - At least two years of experience in Typescript, React and Redux - Comfortable with one programming language (e.g. C++, Go, Java) - Ability to pick up new software, frameworks and APIs quickly - Experience with clustering and containerization technologies (e.g. Kubernetes, Docker etc) - Experience with at least one public cloud environment (e.g. Google Cloud Platform, AWS, etc.) - Experience running high-traffic, robust APIs - Active on open source projects (bug reports, bug fixes, own projects)
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薪酬:薪资面议  |  学历要求:不限  |  工作年限:2-12年

岗位职责
团队介绍 Improbable的英国工作室最初在该公司伦敦总部成立,但很快扩展到剑桥和现在的中国(上海)。我们在加拿大和美国有两个姐妹工作室,与我们一起解决问题和分享解决方案。这个工作室是由AAA工作室(Epic, Infinity Ward, Guerrilla, DICE, Rockstar, EA...)的资深员工创建的。我们已经从这些优秀的开发人员那里汲取了最佳实践,并致力于按照实践来开发产品,以便为实时服务游戏维护一个可持续的工作环境。我们正致力于开发多人在线动作游戏,利用SpatialOS的强大功能,与更多人一起享受游戏,创造出比以前更有趣的游戏体验。 About our team Improbables UK Studio initially started within the companys London Headquarters but quickly broadened to locations in Cambridge and now China (Shanghai). We have 2 sister studios in Canada and the USA which work together with us to solve problems and share solutions.The studio was started by and based upon veteran staff from AAA studios (Epic, Infinity Ward, Guerrilla, DICE, Rockstar, EA...). Weve gathered best practices from these great developers and are committing to enforcing them in order to maintain a sustainable work environment for live service games.We are focusing on building online action games, using the power of SpatialOS to create more interesting gameplay with more people playing together than previously possible. 项目介绍 这是一款动作游戏,具有令人兴奋的、鼓舞人心的现代背景。在本项目的“多人任务”世界里,你可以使用独特的技能集合扮演各种不同的角色。当你参与多人行动、独特的间谍社交游戏和深度发展元游戏时,建立你的团队和你的代理。 任务描述 - 高效制作高品质的游戏内容。 - 根据项目要求完成游戏中的功能设计。 - 在编程过程中严格按照编程规范编写高质量代码。 岗位职责 - 在SpatialOS平台上使用unreal引擎开发多人在线游戏。 - 负责客户功能模块的设计与实现。 - 开发和维护游戏工具。定位和解决技术难题。 - 使用C++编写连贯、结构化和高效的游戏代码。
岗位要求
任职要求 - 熟悉如下方式进行游戏编程(例如:编程,调试,数学等...)。 - 了解主流的游戏技术,流程和开发软件。 - 能够在项目负责人的指导下为项目模块目标分解任务。 - 熟悉一种或多种常用编程语言C、C++、C#的使用技巧。 - 能够独立使用文档和指南完成工作或克服障碍。 优先考虑 - 有虚幻引擎 UE4开发经验。 - 有手游,尤其是FPS或MMO 类手机游戏的开发经验(基于Android和iOS平台)。 - 有手游产品性能优化的经验。英语读写能力(必须)和口语对话(优先条件)。
研发 上海
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薪酬:薪资面议  |  学历要求:不限  |  工作年限:1-3年

岗位职责
Your Mission is to help solve some of the hardest problems around in areas such as distributed systems, high-performance cloud computing, messaging and much more. We are technology neutral and believe in well-tested, robust code. Much of our platform and integrations are built in GoLang/Java with areas of C++, TypeScript and C#. We use Open Source technologies (such as CoreOS, etcd, Fleet, Docker, Prometheus, gRPC, Unreal) and give back to the community through open source contributions when we can. As a platform engineer in the Infrastructure Team at Improbable, you’ll be responsible for designing, building, running and testing the software and systems which underpin our large-scale, real-time, distributed simulations. The Infrastructure team builds flexible services and tooling which allows Improbable to rapidly scale whilst delivering a seamless experience to our customers. As a Junior Infrastructure Engineer, you should have at least 1~2 years of experience in corresponding areas. Responsibilities + Design, build, run and test software and systems which underpin our large-scale, real-time, distributed simulations + You will create world class, robust APIs and SDKs to enable external customers / game developers to manage and analyse their games deployed on SpatialOS + Ensure the smooth delivery and update of production service with no user impact
岗位要求
Competencies + 1~2 years of experience in corresponding areas + Experience of as a member in sophisticated team to run large-scale distributed systems + Good knowledge of internet networking and performance + Passionate about troubleshooting, debugging, and automation + An appreciation for clean code and API design + User-focussed and/or product-focussed mentality + Full professional proficiency in reading and writing, conversational English Experience of the following would be advantageous + Experience running high-traffic, robust APIs + Active on open source projects (bug reports, bug fixes, own projects) + Experience with clustering and containerization technologies (e.g. Kubernetes, Docker etc) + Experience with at least one public cloud environment (e.g. Google Cloud Platform, AWS, etc.) + Comfortable with one programming language (e.g. Go, Java) + Ability to pick up new software, frameworks and APIs quickly
研发 上海
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薪酬:薪资面议  |  学历要求:不限  |  工作年限:2-15年

岗位职责
您的任务是协助开发我司产品(SpatialOS 和 虚幻引擎GDK)的关键功能 ,并支持对应的安卓和iOS 平台。 我们致力于确保客户能使用SpatialOS和虚幻引擎开发新一代手游,因此我们在上海设立了一个专业的开发团队,拥有丰富的虚幻引擎和手游平台开发经验,为客户实现各种关键功能,打造更好的游戏。我们正在努力寻找有安卓或IOS平台产品经验的技术工程人才,了解并解决当前手游开发者所面对的技术挑战。 作为英礡团队的UE工程师,您需要负责设计、打造和部署客户用于新一代手游开发的关键功能,例如多worker支持等。我们希望通过多样的应用示例和最佳实践帮助客户加快开发的过程,与自研工作室或第三方工作室合作开发解决方案,使工作室能够实现其开发目标,并找到改进工作流程的方案,让开发人员更轻松处理更多任务。 手游开发团队负责保证SpatialOS 和Unreal GDK 与所支持的安卓或IOS版本兼容,并解决可能产生的技术问题,如:性能、库兼容性、和手游端特殊需求等。团队目标是为游戏开发者提供一流的开发体验,并支持如5G等新兴的移动端技术应用。 岗位职责 - 为所有平台提供虚幻引擎GDK的开发和技术支持 - 为安卓和IOS 系统所使用的虚幻引擎 GDK 创建高质量应用示例 - 设计、开发并执行自动化脚本,将新的软件项目集成至当前的CI/CD 工具中 - 在各种移动端硬件上测试、评估新功能 - 与全球开发团队合作,根据市场需求识别出并实现各项新功能 - 设计和实施用于安卓或IOS的虚幻引擎 GDK 的产品开发流程
岗位要求
任职要求 - 有安卓或IOS 的产品上线经验 - 了解虚幻引擎 - C/C++, JAVA, Objective-C, Android NDK相关开发经验 - 技术编程水平优秀,能使用各种不同的编程语言和工具 优先考虑 - 有构建CI/CD工具 (如Jenkins/BuiltKite)经验 - 有手游开发经验 - 有移动网络编程和调试经验 - 有中国市场移动端软件发行经验 - 有使用WeTest或TestFlight等平台测试移动解决方案的经验

发布者

英礴(上海)信息科技有限公司
企业用户:英礴(上海)信息科技有限公司
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  • 平均简历处理时间 16天