Unity官方文档:Static batching is a draw call batching method that combines meshes that don’t move to reduce draw calls. It transforms the combined meshes into world space and builds one shared vertex and index buffer for them. Then, for visible meshes, Unity performs a series of simple draw calls, with almost no state changes between each one. Static batching
doesn’t reduce the number of draw calls, but instead reduces the number of render state changes between them.