//test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void menu()
{
printf("*******************************\n");
printf("*****1.play 0.exit****\n");
printf("*******************************\n");
}
void game() //游戏程序主体
{
//char arr[ROW][COL] = { 0 }; //显示雷信息的雷盘,可选择留下也可选择删除
char show[ROW][COL] = { 0 }; //向玩家展示的棋盘
memset(arr, '0', ROW*COL*sizeof(show[0][0])); //打印有雷的棋盘
memset(show, '*', ROW*COL*sizeof(show[0][0])); //将雷盘设置为 * ,隐藏雷的位置
int x = 0;
int y = 0;
int win = 0;
srand((unsigned int)time(NULL)); //产生随机数
set_mine(arr); //埋雷操作
display_arr(arr, ROW, COL); //打印棋盘
printf("\n");
display_arr(show, ROW, COL);
while (win<((ROW - 2)*(COL - 2) - MAX)) //排查剩余雷的数量
{
printf("请输入要排查的坐标:");
scanf("%d %d", &x, &y);
if ((x >= 1) && (x <= 9) && ((y >= 1) && (y <= 9)))
{
if (arr[x][y] == '1')
{
printf("恭喜你,被炸死了\n");
printf("\n");
display_chess(arr, ROW, COL);
printf("\n");
return menu(); //炸死返回主菜单
}
else
{
int count = get_set_mine(arr, x, y);
show[x][y] = count + '0';
win++;
display_chess(show, ROW, COL);
printf("\n");
}
}
else
{
printf("坐标输入有误,请重新输入;");
}
}
if (win == ((ROW - 2)*(COL - 2) - MAX))
{
printf("恭喜你,排雷成功\n");
return menu();
}
}
void test()
{
int input = 0;
menu();
do
{
printf("请选择:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("请开始游戏\n");
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误,请重新输入:");
break;
printf(" ");
}
} while (input);
}
int main()
{
test();
system("pause");
return 0;
}
//game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void set_mine(char mine[ROW][COL]) //布雷
{
int count = MAX;
int i = 0;
while (count > 0)
{
int x = rand() % 9 + 1;
int y = rand() % 9 + 1;
if (mine[x][y] != '1')
{
mine[x][y] = 1+'0';
count--;
}
}
}
void display_arr(char arr[ROW][COL], int row, int col) //打印边框
{
int i = 0, j = 0;
for (i = 0; i <= row-1; i++)
{
printf(" %d ", i);
}
printf("\n--------------------------------------------\n");
for (i = 1; i<row; i++)
{
printf("%2d |", i);
for (j = 1; j<col; j++)
{
printf(" %c |", arr[i][j]);
}
printf("\n--------------------------------------------\n");
}
}
void display_chess(char arr[ROW][COL], int row, int col) //打印被炸死的位置
{
int i = 0, j = 0;
for (i = 0; i <= row - 1; i++)
{
printf(" %d ", i);
}
printf("\n--------------------------------------------\n");
for (i = 1; i < row; i++)
{
printf("%2d |", i);
for (j = 1; j <col; j++)
{
printf(" %c |", arr[i][j]);
}
printf("\n--------------------------------------------\n");
}
}
void display(char show[ROW][COL], int row, int col)//打印雷盘
{
int i = 0;
int j = 0;
for (i = 1; i < row-1; i++)
{
for (j = 1; j < col-1; j++)
{
printf("%c ", show[i][j]);
}
printf("\n");
}
}
int get_set_mine(char arr[ROW][COL], int x, int y)//统计周围雷数
{
return (arr[x - 1][y - 1]+ arr[x - 1][y] + arr[x - 1][y + 1] + arr[x][y + 1] + arr[x + 1][y + 1] + arr[x + 1][y] + arr[x + 1][y + 1] + arr[x][y - 1])-8*'0';
}
//game.h 头文件
#ifndef __GAME_H__
#define __GAME_H__
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#define ROW 11
#define COL 11
#define MAX 80 //设置雷的数量
void set_mine(char mine[ROW][COL]);
void display(char arr[ROW][COL], int row, int col);//打印雷盘
void display_arr(char arr[ROW][COL], int row, int col);
void display_chess(char arr[ROW][COL], int row, int col);
int get_set_mine(char arr[ROW][COL], int row, int col);
#endif //__GAME_H__