CCPC-Wannafly Winter Camp Day2 (Div2, onsite) H Cosmic Cleaner 球交体积
H-Cosmic Cleaner
题解:求球交体积的题目,取横截面积进行微积分,然后一堆公式运算,巴拉巴拉模板题😜
#include<stdio.h>
#include<bits/stdc++.h>
using namespace std;
const double PI = acos(-1.0);
typedef long long ll;
const int maxn=120;
struct point {
double x,y,z;
point() {}
void Init(double a, double b,double c){
x = a;
y = b;
z = c;
}
point(double a, double b,double c){
x = a;
y = b;
z = c;
}
point operator -(const point &b)const { //返回减去后的新点
return point(x - b.x, y - b.y,z-b.z);
}
point operator +(const point &b)const { //返回加上后的新点
return point(x + b.x, y + b.y,z+b.z);
}
//数乘计算
point operator *(const double &k)const { //返回相乘后的新点
return point(x * k, y * k,z*k);
}
point operator /(const double &k)const { //返回相除后的新点
return point(x / k, y / k,z/k);
}
double operator *(const point &b)const { //点乘
return x*b.x + y*b.y+z*b.z;
}
};
double dist(point p1, point p2) { //返回平面上两点距离
return sqrt((p1 - p2)*(p1 - p2));
}
struct sphere {//球
double r;
point centre;
};
void SphereInterVS(sphere a, sphere b,double &v) {
double d = dist(a.centre, b.centre);//球心距
if(d>=a.r+b.r)return;
if(a.r-d>=b.r){
v+=PI*4.0/3.0*b.r*b.r*b.r;
return;
}
if(a.r<=b.r-d){
v+=PI*4.0/3.0*a.r*a.r*a.r;
return;
}
double t = (d*d + a.r*a.r - b.r*b.r) / (2.0 * d);//
double h = sqrt((a.r*a.r) - (t*t)) * 2;//h1=h2,球冠的高
double angle_a = 2 * acos((a.r*a.r + d*d - b.r*b.r) / (2.0 * a.r*d)); //余弦公式计算r1对应圆心角,弧度
double angle_b = 2 * acos((b.r*b.r + d*d - a.r*a.r) / (2.0 * b.r*d)); //余弦公式计算r2对应圆心角,弧度
double l1 = ((a.r*a.r - b.r*b.r) / d + d) / 2;
double l2 = d - l1;
double x1 = a.r - l1, x2 = b.r - l2;//分别为两个球缺的高度
double v1 = PI*x1*x1*(a.r - x1 / 3);//相交部分r1圆所对应的球缺部分体积
double v2 = PI*x2*x2*(b.r - x2 / 3);//相交部分r2圆所对应的球缺部分体积
v += v1 + v2;//相交部分体积
}
struct Node{
double x,y,z,r;
}a[maxn];
double x,y,z,r;
int n;
double Solve(){
double v=0;
sphere A,B;
A.r=r;
A.centre.Init(x,y,z);
for(int i=0;i<n;i++){
B.r=a[i].r;
B.centre.Init(a[i].x,a[i].y,a[i].z);
SphereInterVS(A,B,v);
}
return v;
}
int main(){
int t,tt=1;
/*sphere A,B; A.r=1; A.centre.Init(0,0,0); B.r=1; B.centre.Init(0,0,0); double v=0; SphereInterVS(A,B,v); printf("%lf",v);*/
scanf("%d",&t);
while(tt<=t){
scanf("%d",&n);
for(int i=0;i<n;i++){
scanf("%lf%lf%lf%lf",&a[i].x,&a[i].y,&a[i].z,&a[i].r);
}
scanf("%lf%lf%lf%lf",&x,&y,&z,&r);
printf("Case #%d: %.10lf\n",tt++,Solve());
}
return 0;
}